#include "Game.h"

void NewGame()
  {
    Accomplish(47);
  }

void Game()
  {
    WriteStatus('G');
    while (GameStatus() == 'G')
      {//If player press q or ESC GameStatus return 'M'
        switch (GameLevel())
          {
            case '0':
              Exp0();
              break;
            case '1':
              Exp1();
              break;
            case '2':
              Exp2();
              break;
            case '3':
              Exp3();
              break;
          }
      }
  }

void RowCol2XY(int Row, int Col, int *X, int *Y)
  {
    *X = Row * 50 + 15;
    *Y = Col * 50 + 10;
  }
